British scientists have uncovered the truth behind one of modern culture’s greatest mysteries: why little girls play with pink toys. Is it because toy companies flood whole store aisles with the color? Or because well-meaning relatives shower girl babies with pink blankets and clothing? Nope. According to the men in lab coats, it’s purely biological.
You’ll recognize the female silhouette that leans against the title on the cover of Ariel Levy’s new book, Female Chauvinist Pigs. She’s the girl who in recent years has made the move from the mud flaps of big rigs right into pop culture, gracing trucker caps, baby tees, and gold necklaces as an emblem of sexy, empowered womanhood. Or at least that’s what she’d like you to believe. But Levy doesn’t buy it, and Female Chauvinist Pigs offers her opinions on why this new symbol of postfeminism—the girl gone wild, the party-like-a-porn-star striver, the woman who populates HBO’s “educational” reality shows like Cathouse and Pornucopia—isn’t nearly as groundbreaking as she thinks she is.
See that blonde weaving through the strip on Rollerblades?” writes Details magazine in a March 2005 article. “Please puff up her denim miniskirt just enough for us to drink in the full length of her long, bronze legs.”
No, this isn’t a fluff piece on the latest centerfold hottie. It’s Details’ self-proclaimed “extraordinary” article on professional golfer Mianne Bagger, whose biggest challenge this year was winning the right to step onto the green with other women. In her quest to find acceptance in professional competition, Bagger has overcome the resistance of both golf’s governing agencies and other female pros who worried that Bagger would have an inherent physiological advantage. That’s because, although Bagger has played golf since she was 8 years old, she only turned pro in 2003—10 years after what she calls “a transsexual past.”
In this era of social conservatism, the so-called mommy wars, and renewed cultural clashes about gender, work, and “family values,” it’s hardly surprising that nanny narratives are making a comeback. Faster than you can say “supercalifragilisticexpialidocious,” nannies have popped up in movies (Uptown Girls) and bestselling novels (The Nanny Diaries, I Don’t Know How She Does It), as characters on tv shows (Friends, Kevin Hill, Desperate Housewives), and even as a subgenre of reality tv (Nanny 911, Supernanny).
When the curtain rose at the London premiere of the play Peter Pan in 1904, it unveiled a drama of flying children, fairies, and pirates that would soon become a classic—and inspire countless spin-offs, adaptations, and reinterpretations. On the cinematic side, these began with the 1924 silent-film version of the play, starring Anna May Wong as Tiger Lily. Disney’s animated Peter Pan (1953) has been described as “ageless” (though one wonders if critics took note of the decidedly dated, stereotypical depiction of Native Americans), while Steven Spielberg’s Hook (1991) told the story of a grown-up Peter’s transformation into a mature father.
Once upon a time, politics was serious business. These days, however, presidential merit is measured as much by frat-house standards as by traditional approval ratings (apparently, American voters would rather have a beer with Bush than with Kerry), and a well-timed joke can sometimes sway public opinion more effectively than a reasoned argument.
“When I started out, gaming was a geek thing,” says Sean (not his real name), a 38-year-old senior director of product development for a major electronic game publisher. “Now, it’s totally mainstream. It’s clear there’s money to be made.”
It’s not like there’s any nostalgia in his voice. With a six-figure salary and a generous bonus, Sean is one of those making the money. Electronic games—which encompass both computer games and console-based games—generated nearly $10 billion in revenue last year, thanks in part to top-selling titles like Grand Theft Auto: San Andreas, Madden NFL 2005, ESPN NFL 2K5, and NBA Live 2005.
Given the fact that electronic games have their roots in geekdom, the sheer jock/thug appeal of the above-listed games is striking. You’d think that geek boys, having been a) persecuted by jocks and bullies and b) heavily involved in the production of electronic games, might take advantage of the latter to redress the former. But somewhere between Pong and Madden, those geeks began spending their days and nights creating universes in which testosterone rules, in the process reinforcing the gender roles that made their young lives hell.
There are some contests in which women are truly at a disadvantage when competing with men. Football. Presidential nominations. Snow-writing. But acting is not one of them. Streep vs. Nicholson, Dame Judi vs. Sir Ian, Maggie Gyllenhaal vs. Jake Gyllenhaal - the Vegas odds would be close ones indeed if these actors were pitted against each other for top honors.
“At least 19 victims, mostly men and children, were taken for treatment to the hospital in Kandahar.” “The Israeli missile...took the lives of at least 14 other people—including three men and nine children.” “Tens of thousands, including men, children and the elderly, were victims of chemical weapons attacks.”
These quotes from recent news articles may read a bit strangely, but they’re all accurate (from the New York Times, the New Yorker, and the Los Angeles Times, respectively), with only one change: Each story documented the number of female victims, not male. The gender swap clarifies one writer’s point: “It’s bad enough that innocent people died, but they were among society’s most vulnerable.”
When i was 8, my father organized a present for my sisters and me to give my mom for Mother’s Day: a pressure cooker, wrapped up with other fun kitchen items like tea towels, pop-up sponges, spatulas, and an apron. It seemed like a good idea—Mom was the one who was always in the kitchen, and this was the day to celebrate her. But the minute she opened her present, even I knew we had the wrong idea.